[The Navy as a Fighting Machine by Bradley A. Fiske]@TWC D-Link book
The Navy as a Fighting Machine

CHAPTER VIII
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When two officers, or two bodies of officers, find themselves on different sides of a certain question, they sometimes "put it on the game-board," to see which side is right.
This statement applies most obviously to tactical games; but it applies to strategic games as well; for both are inventions designed to represent in miniature the movements of two opposing forces.

The main difference between strategic and tactical games is the difference in size.

Naturally, the actual means employed are different, but only so different as the relative areas of movement necessitate.
In the strategic games, the opposing forces are far apart, and do not see each other; in the tactical games, they operate within each other's range of vision.
War games when played for the purpose of determining the value of types of craft and vessels of all kinds, may take on almost an infinite variety of forms; for the combinations of craft of different kinds and sizes, and in different numbers, considered in connection with the various possible combinations of weather, climate, and possible enemy forces, are so numerous as to defy computation.
In practice, however, and in a definite problem, the number of factors can be kept down by assuming average conditions of weather, using the fairly well-known enemy force that would appear in practice, and playing games in which the only important variable is the kind of vessel in question.

For instance, in the endeavor to ascertain the value of the battle cruiser, games can be played in which battle cruisers are only on one side, or in which they are more numerous, or faster or more powerful on one side than on the other.

Naturally, the games cannot be as valuable practically as they otherwise would be, unless they consider the amount of money available.


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